2025-06-11

Permaculture Principles Tool & Technique (PPTT) Analysis application development using LLM.

Draft 2

Problem Statement

Permaculture designers and permaculturalists lack a standardised, visual, and comparative tool to systematically assess their application of the 12 permaculture principles, resulting in incomplete designs, missed learning opportunities, and inability to track progress over time.

Point of View Statement

Permaculture designers and permaculturalists need a way to quickly visualise and compare their principle implementation because current assessment methods are informal, non-standardised, and don't provide historical tracking or community benchmarking.

How Might We Questions

  • How might we make principle assessment as intuitive as arranging physical cards?
  • How might we motivate consistent use through meaningful progress visualisation?
  • How might we connect individual learning to community-wide understanding?
  • How might we bridge offline reflection with online collaboration?

Success Criteria

  • Historical progress is immediately visible through comparative visualisation
  • Engagement increases through gamification without compromising assessment accuracy
  • Tool serves both individual reflection and community aggregation needs
  • Assessment process supports contemplative, unhurried reflection on each principle

Ideate – Draft 3

Building on our defined problem and "How Might We" questions, exploring creative solutions for the PPTT Analysis tool:

Core Interface Ideas

1. Card-Based Interface Solutions

  • Horizontal deck of 12 principle cards with vertical drag scoring (0-10 scale) in columns
  • Visual feedback: cards have a centre line that denotes datum for score line - in the middle of the vertical height of the card. An immutable histogram of the previous analysis 'score' flows through the columns that each card sits in. A new contemporary histogram showing trendline through the centre of each card on its datum. When a card is moved the histogram moves too
  • Magnetic snap points at score intervals for tactile feedback
  • Card flip animation to reveal principle details/descriptions

2. Progress Visualisation Concepts

  • Dual histogram: ghosted previous scores vs. current bright colours
  • Histogram showing trendline through the centre of each card on its datum
  • Timeline slider to scrub through historical assessments
  • Heat map showing principle attention over time periods

Gamification Ideas

3. Engagement Mechanics

  • "Principle Steward" badges for sustained high scores in specific principles
  • Streak counters for regular assessment completion
  • "Balanced Designer" achievements for even principle distribution
  • Progress milestones with nature-themed rewards (seed→sprout→tree)

4. Community Features

  • Anonymous regional benchmarking ("Your bioregion averages...")
  • Collaborative group assessments for shared projects
  • Principle spotlight: monthly community focus on specific principles
  • Peer comparison opt-in with privacy controls

Technical Architecture Ideas

5. Data Management Solutions

  • Offline-first PWA with sync when online
  • Export functionality (PDF reports, CSV data)
  • Import capability for existing assessment data
  • Backup/restore through QR codes for easy device transfer

6. Adaptive Interface Concepts

  • Mobile: vertical card stack with swipe gestures
  • Desktop: horizontal spread with mouse drag
  • Tablet: hybrid approach with touch-optimised interactions
  • Accessibility: keyboard navigation and screen reader support


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Random notes

Paraphrases, short form stories and original thoughts

"As to methods there may be a million and then some, but principles are few. The person who grasps principles can successfully select their own methods. The person who tries methods, ignoring principles, is sure to have trouble." Adapted from Ralph Waldo Emerson

"Above all else learn to communicate and collaborate"

"Seek to understand and provide not to pursuade"

"A permaculturalist lives by the ethics, a permaculture designer is a permaculturalist who consciously implements the principles"

"An idea is not a design"

"An idea is a response to a perceived need; an interface between subconscious and conscious"

"Design first, plan second"

"State the obvious, so everybody knows the obvious"

"Permawash - Taking anything from history, religion, culture, thoughts in your phking head and saying this is permaculture (design)" Pippi 201005

"Design is part of an implementation feedback loop; Design can be thought of as the problem resolution phase/stage/pattern/process/system"

"She'll be right" a euphemism for "we won't be around when this becomes a problem!"

"She will not be right unless shes done right"